﻿using SharpGL.Media3D;

namespace SharpGL.SceneGraph.Raytracing
{
    /// <summary>
    /// a Ray.
    /// </summary>
    public class Ray
    {
        /// <summary>
        /// The light.
        /// </summary>
        public GLColor light = new GLColor(0, 0, 0, 0);

        /// <summary>
        /// The origin.
        /// </summary>
        public Point3D origin = new Point3D();

        /// <summary>
        /// The direction.
        /// </summary>
        public Vector3D direction = new Vector3D();
    }
}
